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Rafux said:

I completely agree with that copy-pasta. Forget about the characters and story DMC is more about gameplay and the new DmC is slow and too easy (even in hard mode), new-Dante's moveset is a step down from DMC4 and getting the SSS in the style meter should be about crazy complex combos not damage, they made it too 'casual'.

That copy-pasta is a gathering of all the legitimate complaints the fans have with this game. We always knew it would receive high scores because most reviewers are casual players and in this day and age where FF13 and Ninja Gaiden 3 both get a 39/40 from famitsu and GTA4 a 10/10 from Gamespot scores are not the golden rule anymore, I'll prefer to believe DMC tournament player Brea when she said "I need DMC5".

BTW: I won't spoil the ending but I'll just say is the most boring and bland thing I seen in a while.

I actually thought the articles raised some good points. Its not that I think DmC will be a bad action game. It will probably be average to above-average, but its not going to be a good DMC game......the gameplay is what concerns me. It just seems broken between the lack of weapon balancing, style meter, and seemingly infinite aerial combat.

I'm hesitant to say it, but it seems like a developer got their hands on a game without any idea about what makes that game work. You can clealy see that they are trying to mimic DMC in a lot of ways, but its also clear that there are fundamentally not understanding what makes an action game, like DMC, Bayonetta, or Ninja Gaiden work.....or they could understand and not care because they want to attract a more casual crowd.