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KHlover said:
Wlakiz said:
KHlover said:
Wlakiz said:
KHlover said:
Wlakiz said:

I think i said this on the other threads already but price cuts are pointless. Lowering your profit margins so you sell more is a poor business strategy. You don't want people to buy your system because it is cheap, you want them to buy it because its good.

Again, 3ds, xbox720, ps4 are so detached from the vita that their sales wouldn't affect vita's life time sales. I will use the ferrari and civic comparison again. Are ferrari's sales affected by civic sales? NO! Are iphones eating up Ipad sales? No!

Vita needs time to develope their software and content base, when that is established the sales will reflect that.


Without any trolling intent: The only thing detaching the 3DS from the vita is the difference in sales. Both are dedicated handheld consoles, one just sells way better.

Wrong, Vita and 3DS's capabilities are different, different interface, different demographic target. What multiplat games have you seen between these two consoles? Dare I say none? and even if there was one, the experience would be vastly different from each other.

Seriously? Different interface? Are you going to tell me Xbox360 and PS3 are detached because the Xbox360 controller uses analog triggers while the DS3 does not? And of course there are multiplatform games, dem football games for example.

Seriously, you don't see the difference in interfaces? Dual screen vs 1 screen, back and front touch screen.. dual analog sticks vs none?

Is the experience on the football the game the same on both plat? Are you seriously torn which version to get? :/

No, I'm not torn since football games do belong on a home console, not on a handheld :P

Where did you get your info about the 3DS, though? It HAS an analog stick (well, not exactly a stick, still serves the same function though) and can be expanded to two analog sticks.

But if you want to see them completely detached, that's also fine. It even allows me to give a good reason why the sales are so low: The target demographic is too narrow (teens with the need for a portable PS3 - I guess...?) and additionally misunderstood. No one would want to be seen with a handheld in public, phones are much more desired.  

And whats 3ds' demographic? pre-teens? Not being seen with a gaming device is an American Cultural thing. In Japan and Hong Kong, I've seen middle-aged men playing pokemon on trains and in shopping malls.

Dodece said:
I am somewhat dismayed by the fact that nobody found fault with my logic or presented a rebuttal to my premise. If I were a proponent of this platform I would be seriously alarmed. Posters on these forums have routinely sighted a price cut as the panacea that will cure the ailing Vita, and I just seriously questioned the medical effectiveness of this cure, and all I am still getting is what amounts to the Placebo effect. Worse yet I got a lot of responses along the lines of the patient isn't terminal.

Look I know install bases don't come up in conversation in these forums much anymore. Which probably has a lot to do with the fact that the older platforms actually reached critical mass ages ago, but when a platform hasn't reached that threshold it is incredibly relevant. With few exceptions the best any game on a platform can expect is a sell through of twenty percent, and it is usually in the single digits for most games. So unless a platform garners a install base that is large enough. It will in fact become cost prohibitive to develop for.

The Vita doesn't seem to have a option to just limp along for one, two, or even three more years. Probably sooner rather then later third party developers are going to throw in the towel when it comes to this platform, and move their efforts to more verdant pastures. Chances are that a number of smaller developers have already aborted the idea of developing for this platform already.

I just want someone to explain to me how a price cut can overcome the obstacles that this year is going to present. There was some validity to the argument last year, but now it seems to be without any merit. A serious price cut would put the Vita one step closer to getting over the hump, but the increased competition is going to push it two steps back. At a time when the Vita needs to sprint to get enough users to ensure third party support.

The closest anybody seems to have gotten is to put forth a combo strategy, and that frankly takes a greater leap of faith then placing the emphasis on price cuts alone. If Sony hasn't gotten the price to where it needs to be on the portable, and its accessories this long after launch. Why should anyone have faith that Sony is going to have what it takes to get the right first party titles on the platform. Let alone get third parties to bring their crown jewels to the platform. It isn't just hard to see happening. There is actually evidence to the contrary. Sony let Nihilistic handle Call of Duty, and their own major franchise Resistance. I hate to say it, but that studio has a track record for mediocrity at best. Just go look up the meta ratings for their previous games.

At least try to address the main problem before you throw the kitchen sink at the thing. A price cut is fundamentally the simplest thing Sony can do, and everything else is much harder. So we kind of need proof that Sony can crawl before it can run a full length marathon. The price cut kind of has to work on its own. Before a combo strategy should even be considered. A price cut is what gives you the momentum, and if I am right in that there isn't any momentum to be had out of it. Then you kind of have to prove me wrong.

so, I am assuming you are trying to make these points:

1. Price Cut won't solve PS Vita's problems.
-That depends what exactly are you trying solve? Lack of sales? Supply and Demand logic dictates that a price cut will garner a greater demand. Exhibit A: HP TouchPad. Just do a massive price cut, and your device instantly becomes a top seller.

2. Vita needs critical mass install base to get third party support.
- What are you smoking? If this logic is even remotely true, why do  third party developers even bother making games for Xbox and ps3? Wii completely owned the market share when it came out. By your logic, all the developers should just abort their Xbox and PS3 game projects and jump ship to Wii.

Why are you talking about solutions when you have yet to identify Vita's problems. What performance numbers are you expecting from VIta? Sony making money? Vita having more sale than all other consoles combined? Vita having more games than the entire PS2 collection? What will satisfy you?