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makingmusic476 said:
I don't understand why they licensed out UE3.0 for the Last Remnant if they a fully functional multiplatform in-house engine.

Because the White Engine was still under construction when they started development on the Last Remnant. It also allowed them to have working gameplay footage in just a few months.

Remember that Last Remnant development was started long after FFXIII, yet will probably see a release before (or close to the same time) Final Fantasy. That in itself should tell you why they're using UE3.

Who knows, it might even be a sign that SE plans to start relying on middleware more as development costs rise. A lot of other companies are doing it. 




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