| Otakumegane said: That is exactly the kind of comparison I want. Finally someone who gets it. Yes I'd like to know 1st at what point vita becomes profitable to Sony (SW units), its 1st year comparisons with the GCN (both software and hardware wise). So I guess I'm looking for each of their specific SW attach ratios during the 1st year and the amount of HW units sold. |
That would be nigh-on impossible, I'm afraid.
Until we get some exact numbers of how much it takes to make a Vita, compared to how much it sells for, we'd only be guessing. Same with memory cards.
In addition, in terms of software attach rates, we could take a guess for Vita (using very rounded figures, VGChartz shows Vita on 4 million hardware and 10 million games sold, so about 2.5 games per system). But that's not taking into account digital sales which could be anywhere really. Every single game is available on day 1 digitally, plus there's all the digital only titles which have released.
I don't think there'd be any way to dig up software attach rates for Gamecube during it's first year either. Or profits, for that matter, because Nintendo lumped all their profits together at that time (i.e. Gameboy Advance + Gamecube + DS for a few years).
If you get anywhere with it, let me know. It'd be very interesting to see. But I fear it might be an uphill struggle that you'll never fully resolve.







