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nightsurge said:

In the above post you seem incredibly confused on just exactly what powers Xbox Live as well as the varying types of servers involved. You are stuck on just P2P/Dedicated.

P2P or Dedicated is only multiplayer at it's very root form. I already explained what additional servers and services are involved with Matchmaking, Trueskill, etc that Microsoft provides to developers where as Sony does not for any PSN developers. Let's also not forget that Sony charges developers for the bandwidth their games/downloads use while Microsoft does not.

This is what I've been trying to get at.

Why is there no differentiation between these such servers for features, and the actual servers that are running the multiplayer games?

If people want to pay for the *match-making service* (Trueskill/whathaveyou) and the additional features, that's fine. That's a good reason.

My argument is why isn't this *service* separate from the multiplayer bare bones P2P/Dedicated type match-making? This is what I disagree with, not the features of the service itself. (So many people are confused by this, maybe I have been poor at explaining what I'm asking?)