dsgrue3 said:
nightsurge said: Actually, you don't seem to have any clue how PSN and Live work so prepare to look ever more "foolish" =)
Yes, I am aware they use P2P or dedicated servers, but what you don't seem to realize is that MATCHMAKING, ACHIEVEMENTS, TRUESKILL, etc. all use servers. If Microsoft had no matchmaking servers, you would only be able to P2P to one game manually at a time or via a list. You could not go to "Find Game" and have the system automatically find you one, ever... Same with dedicated servers. Without matchmaking you would have to go in and manually select a server to join. Also without matchmaking servers and framework you would never have the ability to "Join in progress" a friend no matter where you are or what game you are playing.
Without Trueskill servers, you would be paired up with anyone and everyone rather than based on similar skill levels. Then you have to also tie directly into Xbox Live for Achievement tracking. With Xbox Live, Microsoft does all this work for the developers. They foot the bill and provide all the matchmaking and trueskill servers as well as the achievement tracking framework.
With PSN, each individual developer has to create and maintain their own set of matchmaking servers, their own set of skill tracking. This is why on PSN each and every multiplayer game is different from one another when it comes to finding and joining games. This is why some games allow you to join your friends, some don't at all, some require you to be partied up first as the only way to play with a friend. Some have abilities to mute while some don't. Some have Ok matchmaking systems while others seem to take FOREVER to find games and even then, all the opponents seem to be unevenly matched.
With Xbox Live, you get all of this no matter what developer you are, thanks to dear old Microsoft.
What is the phrase, now? Ah yes, "You have been served."
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You've described the overlay...and avoided the basic principles...proving you're clearly devoid of rational discussion.
If "Match-making" is what you're paying $50 a year for, and not the actual network (P2P/Dedicated), then I think you can understand the issue with the "service". If the "service" is the match-making and other features, and not the actual servers (P2P/Dedicated) why is there no differentiation between the two?
Does that help you understand?
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What are you even trying to say at this point? You clearly misunderstood my first post, left out the part about PSN when you quoted me, etc. Then tried to enlighten me on the basics of PSN and Xbox Live that are all exactly the same.
I then corrected you by further explaining my point in that the difference is MS providing all the matchmaking and trueskill servers and all the framework to developers to use Xbox Live for multiplayer.
In the above post you seem incredibly confused on just exactly what powers Xbox Live as well as the varying types of servers involved. You are stuck on just P2P/Dedicated.
P2P or Dedicated is only multiplayer at it's very root form. I already explained what additional servers and services are involved with Matchmaking, Trueskill, etc that Microsoft provides to developers where as Sony does not for any PSN developers. Let's also not forget that Sony charges developers for the bandwidth their games/downloads use while Microsoft does not.