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dsgrue3 said:
nightsurge said:
dsgrue3 said:
JayWood2010 said:
Nothing of relevance.


You haven't addressed my point. You keep addressing XBLG as a service. I'm asking you to address charging people to *unlock* their multiplayer aspect of their game they already paid for.

I have no issues with the service itself and all of the features offered. Charging me to use the multiplayer portion of my game that I paid for that you had nothing to do with is my dispute.

In case no one else has laid it out for you yet in the simplest terms possible so that ANYONE could understand:

Nothing on the disc is "locked". You can still play ALL the mulitplayer content on the disc if you want WITHOUT Xbox Live Gold. You simply have to play local multiplayer on the same console, LAN, or other free xbox live service emulators that turn LAN matches into online matches (I used to do this for Halo 1 on original Xbox via Xbox Connect).

You pay for playing the multiplayer content online because Microsoft hosts and provides all the servers, matchmaking, achievement framework, etc for all developers on Xbox Live. This means that every developer has equal share to the wonderful Trueskill ranking system and Microsofts online services for their games without having to devote their own servers or resources.

Opinion.


Bolded, this is absolute nonsense. You don't seem to even understand how Live works. Matches are setup with dedicated servers and P2P servers. This is no different than PSN. Furthermore, it is entirely up to the developer as to whether or not the game will use P2P or dedicated servers. 

If you don't understand this fundamental mechanism, don't comment. Otherwise you just appear foolish. =)

Actually, you don't seem to have any clue how PSN and Live work so prepare to look ever more "foolish" =)

Yes, I am aware they use P2P or dedicated servers, but what you don't seem to realize is that MATCHMAKING, ACHIEVEMENTS, TRUESKILL, etc. all use servers. If Microsoft had no matchmaking servers, you would only be able to P2P to one game manually at a time or via a list. You could not go to "Find Game" and have the system automatically find you one, ever... Same with dedicated servers. Without matchmaking you would have to go in and manually select a server to join. Also without matchmaking servers and framework you would never have the ability to "Join in progress" a friend no matter where you are or what game you are playing.

Without Trueskill servers, you would be paired up with anyone and everyone rather than based on similar skill levels. Then you have to also tie directly into Xbox Live for Achievement tracking. With Xbox Live, Microsoft does all this work for the developers. They foot the bill and provide all the matchmaking and trueskill servers as well as the achievement tracking framework.

With PSN, each individual developer has to create and maintain their own set of matchmaking servers, their own set of skill tracking. This is why on PSN each and every multiplayer game is different from one another when it comes to finding and joining games. This is why some games allow you to join your friends, some don't at all, some require you to be partied up first as the only way to play with a friend. Some have abilities to mute while some don't. Some have Ok matchmaking systems while others seem to take FOREVER to find games and even then, all the opponents seem to be unevenly matched.

With Xbox Live, you get all of this no matter what developer you are, thanks to dear old Microsoft.

What is the phrase, now? Ah yes, "You have been served."