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nightsurge said:
dsgrue3 said:
JayWood2010 said:
Nothing of relevance.


You haven't addressed my point. You keep addressing XBLG as a service. I'm asking you to address charging people to *unlock* their multiplayer aspect of their game they already paid for.

I have no issues with the service itself and all of the features offered. Charging me to use the multiplayer portion of my game that I paid for that you had nothing to do with is my dispute.

In case no one else has laid it out for you yet in the simplest terms possible so that ANYONE could understand:

Nothing on the disc is "locked". You can still play ALL the mulitplayer content on the disc if you want WITHOUT Xbox Live Gold. You simply have to play local multiplayer on the same console, LAN, or other free xbox live service emulators that turn LAN matches into online matches (I used to do this for Halo 1 on original Xbox via Xbox Connect).

You pay for playing the multiplayer content online because Microsoft hosts and provides all the servers, matchmaking, achievement framework, etc for all developers on Xbox Live. This means that every developer has equal share to the wonderful Trueskill ranking system and Microsofts online services for their games without having to devote their own servers or resources.

Opinion.


Bolded, this is absolute nonsense. You don't seem to even understand how Live works. Matches are setup with dedicated servers and P2P servers. This is no different than PSN. Furthermore, it is entirely up to the developer as to whether or not the game will use P2P or dedicated servers. 

If you don't understand this fundamental mechanism, don't comment. Otherwise you just appear foolish. =)