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ocean-1984 said:
... shovel-ware...

As soon as I saw this, I knew you were full of it.

Shovelware games do not sell well. Ever. If you think that games like Carnival Games are shovelware, then explain why it sold nearly 4 million copies while the 99% of other games similar to it all flopped.

The shovelware games are the games that were heaped onto the system at low cost in the hopes of getting "lucky". Games in the top 100 are games that were properly made and were mostly the "originals" - the games that convinced developers to heap other games that are "similar" to them onto the system. Carnival Games (to stick with this specific instance) was properly made for the Wii, and was released when there was no particular reason to think that there was a market for the game. It flourished, and within about half a year, there was a flood of similar titles. The "half a year" is relevant, by the way.

Indeed, this distinction is a good demonstration of WHY Crysis 3 should be released on the Wii U - because it would create the market, and perform well.

 

Oh, and by the way everyone, Crysis routinely sells under 1 million copies, according to VGChartz. If the dev costs of the game are high enough to be an issue, then releasing on more platforms should help them to not make a massive loss on the game. If the dev costs are low, there's no harm in releasing the game on the Wii U anyway. So really, the argument that dev costs relative to potential sales are the reason is just plain wrong.