Dgc1808 said:
Good: Q: How do you get into battle? Random encounters? Q: I’ve heard the battle system is like Final Fantasy XII? Is that true? ...stuff... but let’s simplify it to this: playing Ni no Kuni doesn’t feel anything like playing Final Fantasy XII. Q: How does crafting work? Q: Are battles turn-based, action style, or real-time menu based? Q: So up to nine monsters plus three humans in battle at the same time? Heath, how is that not easy? ... stuff... If he’s got a monster out there with weak magic defense and the enemy uses a magic attack, look out Oliver, because here comes the pain — regardless of Oliver’s own magic defense stat. ...stuff... Resurrection items are pretty expensive, and using them will take a lot of time, during which your surviving character will be the target of attacks, so bringing people back to their feet is hardly ever a gimme. Q: What about escaping from battle and Game Over? When a game over happens (and it will happen to you), you’ll get the option of going back to the title screen or resuming from the approximate point where you died, with all of your EXP and items intact. The latter will cost 10% of your money, though. Q: About how long is the game? Monster Raising stuff = All awesome sauce.
Damnit, I'm sold. When's it coming out?! |
Thanks I forgot to do that when I got home hah.
To the DS people, not everyone lives in Japan. And while I'm sure the game was great on DS, the cinimatic experience should be even better on the Ps3.