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I agree with not having scores in reviews, as some games will appeal to some groups of people more than others. For example what if the next COD has a fantastic multiplayer but a rubbish single player. A huge portion of COD fans wouldn't care since they only play the multiplayer. However a lot of others would care, so how would you represent that with a single score?

Also I don't like the theory that a review score should be based as a sum of all parts. To keep with the single/multi player example, when the next God of War comes out, it would be likely that some reviewers would knock points off their score if the multiplayer isn't good. Even if the single player campaign is the best in the series. Yet if they released the same game without the multiplayer, those same reviewers would probably score it higher because there's no multiplayer to criticise. Which would be ridiculous since the version with multiplayer is the same game with more content, and even if that content isn't great, as long as it doesn't get in the way of the good content then it's still better value for money. (Assuming both versions are the same price)