By using this site, you agree to our Privacy Policy and our Terms of Use. Close
VGKing said:
bouzane said:
megaman79 said:
joora said:
Since the establishment of Steam, I find myself enjoying indie games better than many "gaming blockbusters". The mainstream genres just feel stale and lack some radical innovation.


And if there isn't any proof of this, please draw your attention towards the best game of the year awards.



I think Sony's mistake will be the greatest lesson learnt for next gen.


I don't think Sony's executive management is capable of learning from mistakes. When I see the Vita I see a commitment to failure. If they were indeed capable of learning lessons then they would have applied some to the Vita and launched the system with significantly weaker hardware, at a drastically lower price point at least a year before the 3DS. Also, no proprietary memory cards.

 

As far as the OP, only a minimal increase in hardware for the PS4/Orbis and Trinity/Delta would be devastating to Nintendo as these systems could be sold at a lower price point if they didn't include touch pad controllers. Comparable console hardware, no expensive gimmicky controller and superior third party software at a lower price would make for successful consoles. I don't see this happening though and as a result, I see Sony exiting the console market.

So you wanted Vita to compete head-to-head with smartphone and tablet gaming? That's a bad idea since its a losing battle.

The Vita is one of the most powerful mobile devices out there for a reason.
1. To distinguish itself from the 3DS.
2. To allow for multiplatform development with PS3 games.
3. To avoid direct comparisons with iOS games since a new iPhone is released every year...iOS gaming would surpass Vita in every single level.(Price, Quantity, Accessibility, Graphics..etc). 

What the Vita offers is console gaming on the go. No one does it better. There is nothing comparable to Uncharted Golden Abyss on the 3DS or the iPhone. First Person Shooters have a lot of potential on the system as well. That is what Sony should focus on, not getting the newest Angry Birds game ported to their system....


Talk about misinterpretation. How would reduced hardware specs make it compete directly with smartphones and tablets? The executives increased the Vita's capabilities specifically to address the aforementioned phones and tablets. Sony should have ignored this segment of the market and made the Vita an affordable handheld gaming system to compete with the 3DS. Where did I say the Vita should try to be a smartphone and where did I mention Angry Birds or other iOS/Android games? I'm talking about a Vita with the same features and overall direction but with weaker hardware and a reduced price point. These factors, couples with an earlier launch would increase the market share while allowing for cheaper game development. Furthermore, who wants multiplatform titles on a handheld? That approach didn't work for SEGA and it certainly isn't doing much for Sony either. Even if it did work, the Vita barely has any direct ports because the developers don't even want to invest that much effort. My strategy would have had a chance to succeed, unlike Sony's.