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cbarroso09 said:
you have to account for the fact that GPUs are cheaper than CPU, so you decrease the power of the CPU for 1 GPU that is equivalent to the big and less efficient CPU.


You need both to be relatively equal in terms of power. The Wii U CPU is without a doubt the bottleneck of that specific system. If the CPU can't feed your GPU fast enough than what's the point of having a GPU that is much more capable than it's CPU counterpart. GPGPU can help with this but then all you get are PS360 relative quality games in the long run. At the end of day, theres just no generational leap with the Wii U compared to the PS360. In fact, Nintendo made it harder for devs to push the system.