pokoko said:
Exactly what I'm talking about, the repetitive action of doing the same jumps over and over. If you fail, the jump is the same. You're just doing the exact same challenge over. The platformers that take you back to a check point or the start of a level, especially, I loathe. I don't want to do the exact same action again, I'm usually only good for a couple of deaths in a platformer before I give up. They're usually just variations of jumping and waiting. I much prefer dynamic enemies over static jumps. |
I see your point I guess it comes down to personal preference then. But that doesn't make them (fps) any less repetitive.
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