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cyberninja45 said:
Not really platformers use the levels to differentiate itself from other platformers, in other words the real enemy in games like mario brothers and donkey kong are the levels not the goombas and so on. Its kind of hard to explain but let me put it like this, if you take the enemies of out Super mario you would still have a decent platformer because of the levels, if you take the enemies out of a  beat em up (or most fps) there isn't much of  a game left to play, that's where the repetitiveness of ploughing through enemies really show

Exactly what I'm talking about, the repetitive action of doing the same jumps over and over.  If you fail, the jump is the same.  You're just doing the exact same challenge over.  The platformers that take you back to a check point or the start of a level, especially, I loathe.  I don't want to do the exact same action again, I'm usually only good for a couple of deaths in a platformer before I give up.  They're usually just variations of jumping and waiting.  I much prefer dynamic enemies over static jumps.