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Chark said:
disolitude said:
I find console 3D quite tame compared some of the Pc stuff. Very few console games allow you to adjust separation and none allow you to change convergence. Not to mention that resolution in most is quite bad (1/2 720p per eye).

Best in game 3D effect you will ever see is with Nvidia 3D vision, Dolphin Wii emulator, Sonic Adventure 2 game, Level called Final Rush. Set separation to max and convergence to as high as your eye will allow and bingo.

This is of course using true 1080p per eye resolution and one of the newer 3D vision monitors (or 720p and projector). Who would have thought a 10 year old game would work so well with current gen 3D.

As far as movies, Bewolf, Avatar, and one of the Resident Evil movies stood out for me. Most of those Pixar movies are good too.


You forget that the PlayStation 3D display is active 3D. He can get 1080p per eye. Depends on the game of course. He won't get that with Uncharted, but Ico & SoTC both do 1080p. I can imagine passive 3D for lower native resolution games is quite dissapointing. Which do you prefer? I've always found active is better with my eyes, passive just seems too blurry.


Passive beats active any day in a proper dual projector setup. Movie theaters all use passive for a reason. However if we are talking LCD and plasma TV's, passive 3D is terrible. Active shutter glasses are the way to go for good quality at home on a limited budget.

Also, when it comes to games, you can not get 1080p per eye using the Sony 3D display or any current 3D Tv on the market. Those active displays support 1080p @ 24 frames per second max imum(used for bluray movies only), due to the HDMI 1.4 standard and bandwidth. Games need 30 fps minimum and current 3D displays can't do this. so theoretically the maximum resolution per eye that ICO and SOTC remakes can do on the Playstation 3D monitor is 720p per eye.

Only displays that are capable of doing 1080p per eye at 60 fps are Nvidia 3D vision monitors and a few Samsung AMD HD 3D computer monitors. This is because they use Dual Link DVI and not HDMI.

This really doesn't matter now as these consoles can't even do 720p 3D per eye, but next gen people may have to get new 3D TV's to get the best 3D gaming quality, if the consoles are capable of pushing that kind of a resolution to begin with (doubt it)