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Pros:
Emulated the "feel" of 2D Metroid in 3D. Fast Samus who could really jump around and such was back. As such, you really felt a thrill navigating the world with abilities that were diminished or outright absent from the Prime games.
Game was just sexy as hell. One of the Wii's top graphical efforts

Cons:
-Basically a retread of Metroid Fusion, wandering a giant space-station that simulates environments of one of the worlds from a previous game. Even had some of the same bosses as Fusion (Nightmare, though admittedly Nightmare was one of the best bosses of that game).
-Poorly executed plot. I could see what they were going for, i really could, but they just needed a really competent writer on board to bring that vision to life.
-No pickups. A minor, niggling point, but it really changes gameplay for the worse i feel.

I didn't find the whole "Obey orders, ignore suit powers" thing to be too egregious, just because its no more contrived than the beginning of Metroid Prime where Samus just happens to get hit by an explosion just right to de-power her but not kill her, or even worse in Metroid Prime 2 when the Ing had Samus completely in their power and decided to let her return to the Light World alive after stripping her of her powers.



Monster Hunter: pissing me off since 2010.