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Mr Khan said:
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That's something Rol said in an earlier thread about this game, but it was more to the effect of "the game industry all wants to make the same type of game."

Not entirely true, although major Western games that aren't FPSes or Sports or Racing all seem to be falling into either the Uncharted archetype, the GTA archetype, or the Elder Scrolls archetype.

I mean, those are safe bets to sell your game, it's understandable. The problem is that there are other game types that would sell well, except that there is no competition. A 3D Zelda-like game with sixth gen graphics and made to be cheap and small would have the market all to itself most years and could easily make money even selling under 500k.

One of the reasons why THQ went under is because they made the third or fourth best FPS/TPS/GTA of the year, but they put huge teams and budgets on each of them.

Oh and I think Japanese games are resembling this too. They seem much more interested in delivering their narrative now. Miyamoto has personally removed the story from two major games that we know of (Galaxy, Sticker Star), I think if he wasn't there then every NIntendo game would be like that.