| Wlakiz said:
1. It is a basic supply and demand problem. If they wanted to sell 100 million.. set their vita price to $1 and see how the market would react. A good example is the HP's TouchPad, as soon as a substantial price reduction came in place, the tablet became the second fastest selling tablet but thats not what they want. 2. Thats like saying anyone who buys a Civic is hurting the Ferrari sales. VIta is not catering to grandmothers and 10 year olds. They are catering to teens -> adult players that can and would spend money on downloadable apps and games. 3. Are you even addressing my point or making a tangent one? No one cares about whether or not Vita is making a profit or a loss for Sony. You can make wild assumptions that "Sony would have done blah blah if they were making money", but the fact is that you don't have facts. Companies do whatever they can do to maximize profit/sell while factoring in other things like royalty and licencing fees. As PSP/Wii shown, having hardware sold does not equate to software sells. The average PSP owners only own 3 games (IIRC). Even wii, the users are usually just content with Wii sport and don't bother purchasing anymore software. PS Mobile is suppose to mimic the mobile phenomenon by capitalizing on user-generated content. Even if third parties don't pick up PS Vita, if PS Mobile hit critical mass, it would have enough content to be self-sustaining. |
Just on #2 ...
I don't think any manufacturer doesn't want any particular demographic using their system, and they would be more than happy to have the additional sales by capturing a broader market, but they do focus on particular demographics where they can be successful. This is substantially different than Ferrari vs. Civic, or any luxury item vs consumer item, because they often don't want a broad demographic using their product because it dilutes its elite status.
Now there is an undisputed area where the PS-Vita more than any other platform is in direct competition with Nintendo: developers. Smaller budget developers for PS-Vita games are very likely to be reallocated to managing larger budget 3DS games, while larger PS-Vita developers are likely to be reallocated to managing lower budget Wii U games; because the small PS-Vita developers are generally too big to be profitable with mobile game development, and the large PS-Vita developers are too small to be effective with PS4 or XBox 720 games.
Basically, it is unlikely that Nintendo could "capture" many of the elite level developers that are producing HD console games currently, but the mid to low budget HD console developers and the mid to large budget PS-Vita developers are actually a very good match for the Wii U; and these same developers are actually a good match for the PS-Vita which puts them in competition for these developers.







