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trestres said:

I have been paying attention. Only their long time franchises had the luxury of being released without showing much of the game previous to their release. What about their new IP's or smaller games? Most of their core offerings ended up forgotten or bombing for the Wii. They don't know how to create hype on new games or on smaller games. And then those are the games that don't get localized, due to the sales "test" failing in a single region (Japan). Of course games like Mario, Zelda, Smash will sell regardless of the time span between announcement and release, and those are the games that sold well on the Wii. Wii U will then be much of the same that Wii was if we go by your logic. The console needs new IP's for the core and they need to be hyped and huge. I cannot see how 2 different games could take hype from one another, that's not true at all. Take a look at PS3/360. GTA5, Bioshock, The Last of US, Gears, God of War, Tomb Raider, Crysis, etc. all coming up soon and all with big amounts of hype.

I'm also afraid that third parties are being silenced therefore their games not reaching the core audiences until well in advance. It's strange that there's barely any games announced from third party devs, almost none coming from the Japanese devs. Nintendo is stubborn, that's one of their biggest problems.

Let me ask you, do you think Wii's strategy was flawless? Why did Nintendo start to care about the core suddenly if according to you the Wii was selling gangbusters of games regardless? 


I don't think the Wii strategy is flawless and I think the biggest mistake Nintendo makes is not being agressive enough. Had they released a system with a PowerPC 970MP@1.5GHz, a Radeon X600, 256MB of memory, and had MotionPlus by default they probably could have released the Wii for $300 with Wii Sports; and they probably would have been better able to compete against the HD consoles in 2010 and beyond.

Nintendo could take ideas like Miiverse further, and they could integrate social networking with the Wii U to the extent that people "advertise it" on facebook, twitter and youtube.

Nintendo could disrupt online gameplay by taking the single cart multiplayer idea from their handhelds and using it on the Wii U; essentially, allowing a person to play a limited version of a game with their friend without having bought the game.