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DirtyP2002 said:
HappySqurriel said:
DirtyP2002 said:
HappySqurriel said:
ZaneWane said:
VGKing said:
Does anyone actually care about Kinect 2? Most people that I know have it never use it.

Another thing: A console can't be in beta can it? Maybe they mean the system's OS is in beta or something?

 

how come kinect keep selling then


Kinect sells well because it is bundled and seems like a good addition to families that have young children, but its software sales are generally pretty weak (I suspect) because it doesn't really deliver the experience people expected ...

I could be wrong but I expect that Kinect 2 will be successful if bundled with the next XBox system, the price of the system doesn't increase beyond people's confort level ($400), and it is not the primary input method for games. If Microsoft produces a $500+ system with Kinect as the primary input device I expect it would be a sales disaster on an unprecidented level.

you are wrong.

http://gamrconnect.vgchartz.com/post.php?id=4346273

Software sales are decent. And these do not include digital releases like Fruit Ninja Kinect, which sold more than 1 million copies back in March.
http://www.joystiq.com/2012/03/05/fruit-ninja-kinect-sells-a-million-units-jetpack-joyride-update/

I find it interesting that people claim the Wii has awful software sales with a tie ratio of over 8, but a tie-ration of 1.92 is decent software sales for Kinect ...

Edit: To put a 1.92 tie-in ratio into perspective, the Wii U currently has a 1.42 unbundled tie-ratio (which is similar to most systems when they are purchased) so half of owners would have to buy another game in order to match the Kinect's "decent" software sales.


where did you get the numbers for the ratio?


From your links ... Kinect has a 1.92 tie-ratio without Kinect Adventures (which is bundled) and the Wii U has a 1.42 Tie ratio without Nintendoland (also bundled)

When you look at the sales of Kinect software what you will notice is that sales of Kinect software roughly match sales of Kinect Hardware, which means that people are picking up software to play on Kinect having never played Kinect before. If there was sustained interest in Kinect you should see software sales trending higher over time. For example:

The 3DS has sold (roughly) 3.5 units of software for every unit of hardware they sold in 2012
The PS-Vita has sold (roughly)  4 units of software for every unit of hardware they sold in 2012
The PS3 has sold (roughly)  12 units of software for every unit of hardware they sold in 2012
The XBox 360 has sold (roughly)  14 units of software for every unit of hardware they sold in 2012
The Wii has sold (roughly)  15 units of software for every unit of hardware they sold in 2012

If there was sustained interest in Kinect you would expect to see the 16 million people who owned Kinect at the end of 2011 buying games for Kinect in 2012; and I don't see much evidence of significant software sales to existing Kinect owners in 2012.