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HappySqurriel said:
Typically, consoles manufacturers have favoured higher performance memory rather than more memory ...

I don't think that a system could be affordable with 8GB of high performance memory (and certainly not with 32GB of high performance memory), and I'm not sure if developers could get the kind of real world performance out of lower performance memory.

Essentially, I suspect Microsoft and Sony could get 8GB of DDR3 2000 (PC3 16000) memory, but I doubt they could afford that much of DDR3 2800 (PC3 22400) or GDDR5 memory.

Well if they are using one of the two memory stacking technologies then they can have both high performance and more memory. They will either use DDR4 or GDDR5 and I suspect the former rather than the latter. They could go as wide as 512/1024 bits and get extremely good latency and power efficiency if they are willing to take a stab at it. Given the history of consoles using exotic/fast memory buses it wouldn't be unprecedented and quite justifiable as there are many algorythims which are memory bandwidth constrained which could be used to good effect.



Tease.