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Wlakiz said:
You guys aren't taking in account of other factors.

1. Can supply keep up with the increased demand if they lowered the price?
- They can definitely sell more at a a loss but what is the point? They don't have the supply to cater to market demand at that price point. When they become overstocked (due to lack of sale), its an automated process that they will do a price cut to purge their stock even at a loss but until then, the price is fine where it is.

2. 3DS and PSVita are different enough in capability that they each cater to a different demographic market (age, gamer, income-earner). Which means, if someone buys a 3Ds, it doesn't mean they won't buy PSVita and vice Versa. So 3Ds taking a massive mobile gaming market share right now should not have an effect on the life time sale of the PSVita.

3. PSMobile - Sony is pushing their PSM platform similar to google play/IOS. Until the games/Apps numbers hit critical mass, there is no reason to damage the brand, by getting more people on board to a 'lack-of-content' platform.

Sony has stated before, their strategy for vita is to for their content to be the incentive for people to buy their vita not the price.

That may be their strategy but it clearly isn't working ...

If Sony had 3 or 4 years to fumble around without any negative consequences they could probably make the PS-Vita successful with this strategy, but the problem is that there are consequences to their current sales level so Sony doesn't have 3 or 4 years to execute that plan. As projects get completed for a wide variety of platforms publishers are re-allocating these teams to projects that won't be released for 2 to 3 years; and it is hard to justify supporting the PS-Vita with sales at its current level. With publishers choosing from the 3DS, PS-Vita, PS3, XBox 360, Wii U, PS4, "XBox 720", PC and mobile devices as potential platforms for future development you really don't want to be one of the few platforms people are questioning the sales of