We don't know if this is 360 footage but if it is then looks pretty amazing.
http://www.youtube.com/watch?v=hnRqQDfmQaM <<<< Apparently that's 360 footage right there. But I'm adopting a wait and see policy. Crysis 2 was far too ambitious on current gen with dodgy AA, pop ins and crappy frame rates. Killzone 2 & especially 3 are still FPS technical accomplishment kings overall though one could argue Halo 4 is better looking in some ways but that's mostly due to art direction.
Risking a war.............
Digital Foundry claim that from there technical analysis Halo 4 >>> KZ3. As thats the only reeal site doing technical tests we really have to go with that from a tech point of view. They claim its arueably the best on console so far alongside UC3 and GOW3. They rate GOW3 and UC3 also technicaly better than KZ3.
I think you can only say KZ3 is better artistically as an opinion. BUt technically alo 4 is better accordin to their analysis. so thats more fact.
DF never said that and I'm a regular at Eurogamer. Sticking to just FPS, KZ3 as a whole is easily the most technically demanding. Just look at the at the later levels with the amount of stuff happening at the same time. There's nothing in any Halo game that can compete with that. The thing Halo has over Killzone is the sandboxy level design, loads of full res alpha effects, light sourcing for weapons i.e light source for every Convenant particle fired and controller lag (Killzone uses quater res alpha, smaller play areas and slower controller response). In fact both Halo Reach and Killzone 2 pushed each of their respective consoles very hard to the point where they made great advances in the engines for the sequels they also had to make some obvious cut backs. For Killzone 3 they cut back on the post processing and weapon particle effects and for Halo 4 they got rid of SSAO and motion blur as well as draw down the light sourcing.
Check out 5.40 onwards with the Mawler in the background wrecking havoc. There's nothing in a Halo game to compare from an audio visual perspective. Just so much going on explosions, particle effects, smoke density, lighting...and KZ3 does this at a very solid 720p/30fps/triple buffering and MLAA. I understand the play area is small compared to Halo games and the alpha explosions are low res with sometimes dodgy animation but even taking that into account it's still unbelievable.
DF : Halo 4 is fighting it out for best console graphics along with UC3 and GOW3. DF dont even mention KZ2 or 3 when saying the the top spot is between GOW3, UC3 and Halo 4.
The fact that KZ2 and 3 and Guirella Games are not even mentioned tell you KZ3 is not as technically impressive as Halo 4. Its not either. I have both. Lighting, scale, amount on screen, fidelity, Effects all better in Halo 4.
"Technologically speaking, Halo 4 doesn't put a foot wrong throughout the entire eight to nine hour campaign. The enhancements to modelling, lighting and environments are beautiful and play host to some of the most epic gunplay we've experienced on a home console title."
"In an era where the likes of Naughty Dog and Sony Santa Monica have defined the graphical state-of-the-art with Uncharted and God of War, Xbox 360 finally has its own shot at the title - and it's a genuinely worthwhile, lavish and occasionally even breathtaking experience."
See no mention of even a glimpse of KZ. Halo 4 has given the 360 its own shot at best visuals of the generation for consoles. Right from DF mouth. KZ2 and 3 arent anywhere near as impressive technically as UC3, GOW3 and Halo 4.
In bold- Your kidding right? Anywhere near? That's an OTT use of the phrase if I ever saw one.
Why Richard Leadbetter neglected to mention KZ3 (well he did in one paragraph praising it's interior levels) is beyond me but it doesn't mean Halo 4 is the technically better game. In fact reading the tech analysis of KZ3, RL doesn't mention the phenomenal particle physics fx at all which is a huge oversight.
Anyhow I've posted a video showing what I believe to be a section of the game (and there are more) which is in excess of anything Halo 4 does from an audio visual pov. Why don't you do the same?
Just for the record as a game Halo > Killzone but technically no.