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trestres said:
Squilliam said:
trestres said:


I need to agree with this. Wii U's launch lineup consisted in multiplatform games  which are huge on other consoles or that came way too late after the other versions were released on the 360/PS3.

There is barely no incentive to buy a Wii U for who Nintendo themselves called "core gamers". In order to succeed as Nintendo expects Wii U needs exclusives from third parties, many of them and mandatory big games or frm well known franchises. Stuff like a 6 month old game with added content won't make a difference and will simply scare 3rd party devs away due to the abysmal sales, like we've seen with most of the software so far.

Snip


Edit: And where are the new IP's from Nintendo's side?? Those new games that make clever and unique use of the Wii U's features. This was a clear mistake on the 3DS launch and it looks like it wasn't redeemed.

Nintendo doesn't need to release their big hitters as they are already close to selling out anyway with what they have at launch. They need to time their releases to supply and the release of the next generation consoles from Microsoft and Sony. If they released Pikmin 3 on the Wii U launch it means that they'd have had a hole in the middle of the year when sales start to dip from the launch excitement. What they need more than anything is to sustain sales through the first year because the one thing they need the least is to have people start a firestorm of rumours about how the console is failing as that is extremely damaging to the perception of the console amongst the people who matter, developers and publishers when they decide which consoles they want to support. Doom and gloom has been used to good effect in the past and the best example is the Dreamcast vs PS2 and I wouldn't be surprised if there is a real attempt to 'Dreamcast' the Wii U as well.

It's been selling out only in the USA, not in Europe. We really don't know if demand for it has been inflated because of Black Friday and Christmas or if it's really this strong. We need to see after the Holidays what the real level of demand is before calling it a Wii-like success. That's why Nintendo needs a constant stream of big 1st party games, there's barely nothing coming from 3rd party devs. Otherwise demand could die soon.

Still word of mouth could do marvels and WiiU could explode all of a sudden in Europe and America, but that's more like playing the lottery for Nintendo. If they want good results they need big AAA games for the core (1st and 3rd party) and innovative stuff for the casual gamer. There's nothing like that announced for the console so far. For the casual audience Wii Fit U may be that game (Not guaranteed as Wii Fit brand may be burnt out but we shall see) but what's in for the core? Nintendo might be in risk of going the same route they went with the Wii if the audience they desired to draw in (the core) doesn't find the console attractive and casuals start to populate the userbase. 3rd parties will have the perfect excuse not to bother making games for the Wii U if this happens.

So far I really cannot see the appeal for the core, SW wise speaking. Capabilities, features and interfaces of the console are oriented towards the core and casuals likewise, but where are the games?? That's what killed the Wii prematurely due to the lack of 3rd party support.

The console needs the push more next year when the initial flurry of sales dies down. There is no point in going out of the gate with a bang and blowing all their titles when they can't sell that many and they can't supply as many as they would need to fulfill demand. The first 5 million will buy it without any real Nintendo support so the real challenge is what comes after that. The real challenge begins after E3 2013 because that is when the real competition starts so having some of their mainstays ready to release at the end of next year and the start of the year after is more important. There is no incentive at the moment.



Tease.