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ishiki said:
Pemalite said:
DirtyP2002 said:
looks really really good. Now show me a 7 years old PC that can run this game.

A 7 year old PC can run Crysis 2 just fine, albeit with massively reduced quality settings, Crysis 3 won't be that much demanding that tweaking couldn't fix.
However, you don't buy a AAA game to run it worst than a console, it's the leading edge in terms of graphical fidelity, why settle for anything less than at max?
Sure it's not cheap, but it's well worth it.
For instance, show me a console that can run this at 5760x1080 or higher with 8x AA/AF with everything on max.


Actually no 7 year old PC will be able to run Crysis 3 from a literal perspective. Unless it's videocard has been upgraded.

Crytek made Crysis 3 DirectX11 only (On PC atleast), and DX11 didn't exist 7 years ago.

That doesn't matter.
All you need someone to do is re-write the shaders.
For example Oblivion was strictly Shader model 2 (Direct X9) and some clever chaps rewrote the shaders so it was able to run on a Geforce 3/Radeon 8500  (Shader model 1.0, Direct x8). - Aka. Oldblivion.
Same thing happened with the origional Bioshock with the Shadershock mod.

Failing that you also have 3danalyze and Swiftshader to emulate them.

Crysis 3 runs on the exact same engine as Crysis 2, so it should be relatively trivial to do, bonus is that CryEngine is very well known and is also very open, if there was a demand, people would do it, but who runs antiquated Direct X 9 hardware that's in-line with consoles these days? Even Steam survey shows it's a trivial amount at only 4.5% of PC users and dropping.




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