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selnor said:
Badassbab said:

We don't know if this is 360 footage but if it is then looks pretty amazing.

http://www.youtube.com/watch?v=hnRqQDfmQaM <<<< Apparently that's 360 footage right there. But I'm adopting a wait and see policy. Crysis 2 was far too ambitious on current gen with dodgy AA, pop ins and crappy frame rates. Killzone 2 & especially 3 are still FPS technical accomplishment kings overall though one could argue Halo 4 is better looking in some ways but that's mostly due to art direction.

Risking  a war.............

Digital Foundry claim that from there technical analysis Halo 4 >>> KZ3. As thats the only reeal site doing technical tests we really have to go with that from a tech point of view. They claim its arueably the best on  console so far alongside UC3 and GOW3. They rate GOW3 and UC3 also technicaly better than KZ3.

I think you can only say KZ3 is better artistically as an opinion. BUt technically alo 4 is better accordin to their analysis. so thats more fact.

http://www.eurogamer.net/articles/digitalfoundry-vs-killzone-3

http://www.eurogamer.net/articles/digitalfoundry-vs-halo-4

DF never said that and I'm a regular at Eurogamer. Sticking to just FPS, KZ3 as a whole is easily the most technically demanding. Just look at the at the later levels with the amount of stuff happening at the same time. There's nothing in any Halo game that can compete with that. The thing Halo has over Killzone is the sandboxy level design, loads of full res alpha effects, light sourcing for weapons i.e light source for every Convenant particle fired and controller lag  (Killzone uses quater res alpha, smaller play areas and slower controller response). In fact both Halo Reach and Killzone 2 pushed each of their respective consoles very hard to the point where they made great advances in the engines for the sequels they also had to make some obvious cut backs. For Killzone 3 they cut back on the post processing and weapon particle effects and for Halo 4 they got rid of SSAO and motion blur as well as draw down the light sourcing.

Check out 5.40 onwards with the Mawler in the background wrecking havoc. There's nothing in a Halo game to compare from an audio visual perspective. Just so much going on explosions, particle effects, smoke density, lighting...and KZ3 does this at a very solid 720p/30fps/triple buffering and MLAA. I understand the play area is small compared to Halo games and the alpha explosions are low res with sometimes dodgy animation but even taking that into account it's still unbelievable.