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I disagree. Making DKCR more challenging than the previous entries is by far the best way to make me love it more. Most of the levels are far ahead of the original DKC trilogy in sheer quality of design, too. For those who complain that DKCR forces you to stop, I understand. However, attempting a successful time attack of each level turns the game into a very fast-paced DK experience, and the immense level of thought put into the design really shows. As for the music, it's hard for me to hate, because most of it is made up of solid updates of great tunes from the first game (particularly Life in the Mines).



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