ethomaz on 22 December 2012
Final 720 devkit???
Hi, I have informations that may interest you (I already mail the press and online press few minutes ago so I will c/p the post). The new Xbox will not be called 720 nor Oban. It will run on Windows 8 structure especially designed for the Xbox. It will likely be announced in January via Gas Powered Games (Supreme Commande, Dungeon Siege). They will also announce a launch game title known as «*Project W*» (Internal). The Xbox will use Blu-Ray disc and also have HDCP protection. Xbox can also reads DVD disc and 360's game will be of course working. It's already the 4th Devkit which is likely the one to be release to the public The Xbox graphics card is still (to this day) an AMD Radeon HD 7770 which is modified for the system. The GCN Architecture is equipped with 10 Compute Units (640 Stream Processors), 40 Texture Units, 64 Z/Stencil ROP Units and 16 Color ROP Units The 7700 use a 2GB eDRAM and 1125MHz Memory Clock. DirectX 11.1 support (Tesselation) and PRT. The technology here use an adaptive anti-aliasing but also MLAA and EQAA with anisotropic texture filtering. About the resolution and ports. The Xbox still use HDMI input for a maximum resolution being at 4096x2160 pixels and 2560x1600 (using Stereoscopic 3D) As for the processor*: so far as I know it's running on a *power architecture-based processor includes IBM's latest technology in an energy-saving silicon package. the IBM Power7 processor has six cores, and four threads per core, for a total capacity of 32 simultaneous threads. As for the power consumption it may be similar to the preceding P6, while quadrupling the number of cores, with each core having higher performance. It's also interesting because the system use a 32-bit integer register and ALSO a 64-bit floating point register (with each on their own unit). It also includes a number of «*private*» register for its own use, including know the «*program counter*» Another great thing is the virtual address system which maps all addresses into a 64-bit area. So it can share memory in a «*flat*» 32-bit and ALL of the programs can have different blocks of 64 bits on their own*! As for the online service, it still use the same Xbox live market for the moment and it will likely have no changes IMO. The console features 8 GB of GDDR5 RAM which is clocked at 667Mhz for 1333MB/sec/pin actually. They are structured on a 240-Pin DIMM kit with a memory modules based on 16 52Mx8-Bit FBGA component per module. This RAM use a low latency timing of 10-10-10 at 1,5V The row tRCmin is determined to 49,6ns for a trfc min of 260ns*! The odd things is that the RAM have a burst lenght of 8 interleave without any limit.. See ya |
http://forum.teamxbox.com/showthread.php?t=681409&page=2