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kingofwale said:
Dodece said:
You can't break the laws of physics. Light travels only so fast in a given amount of time. That has always been a issue with gaming, and the continent down under. While all online gaming suffers from a degree of lag even if it is too microscopic to be noticed. Those microscopic issues start to add up when you deal with distances of thousands of miles.

Thus the answer is regional servers, and whether they are operational is very dependent on the user base. With a 360 or a PS3 which can act as their own servers its not a relevant issue. However the Wii isn't quite the same kind of setup from what I understand. I could be wrong, but I don't think the Wii can function as its own server.

I don't necessarily think its fair that the Australians get the raw end of the deal thanks to geography, but quite often they get persecuted for their protective lag. I also suppose the size of the market isn't helping to convince companies to set up servers in the region. Would anyone know if Nintendo has dedicated Australian servers.

do you even have any idea how fast the light travels?

let's say it East coast of US to Assuie, about 10,000km and light travels 300,000 km/s. it takes 1/30 second to get there.

Which when combined with non-light lag times (exchanges, etc..) turns into a 100ms lag.

A game running at 60fps, has around 16ms between frames - a 30fps title, 33ms. 

So at 100ms lag (assuming it doesn't need to send data back/forth - for a 200ms data delay), that is a 3 frame lag at 30fps. Best case scenario. 

...

Just did a test then - if I ping google.com from my local machine - its almost 300ms. 

A ping to my ISP is around 20ms. So its taking almost 280ms to get from my ISP (a good one!) to google's servers - who should have decent servers. 

That's about 10 frames - when running at 30fps - and 20 when running at 60fps. 



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