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El_Machete said:
Squilliam said:
The important studios are the ones which release 5M+ selling franchises. The hardcore buy say 3-9 titles per year whereas a casual gamer may only buy 1-2 a year over a generation. If your title sells over 5M you're addressing a casual market which is far larger in size than the hardcore market which is why small titles don't sell nearly as many consoles as larger titles. It doesn't matter how many 1-3M selling franchises you have, it really only matters if you can release 5 and especially 10M selling franchises. Numbers of studios don't make a library but the overall appeal of your biggest titles.


this essentially represents the side i hate about the game the industry at the moment :/ Saying that 1-3M franchise don't matter and that they should focus on 5M seller just makes me sad inside. I mean the very fact that we are in this website means that we care about games and should be asking for more variety and niche games. The day that five game franchises or genres are all that sales, and everything else fails, is the day i quit.

and before you reply thats the reality that we live in... let me give u a respond to that.... I don't give a fuck. I play games of all colors and sizes. 

The hardcore market are the few million people that support the smaller titles. The mainstream market supports the console itself so you need both to succeed. The former makes for a healthy varied console library and the latter is required to turn your minor hit into a smash hit. If you don't have hardcore gamers your sales fall off a cliff between top performers and the next best and if you don't have casuals you get a lot of similarly performing games which don't sell to fantastic levels. The truth is if you want a game with impact you've got to release a title which will bring new people in and not just resonate around your core userbase. The duty of a first party developer is to sell consoles and develop a market so the best team of first party developers are the people who can do that,



Tease.