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spurgeonryan said:
Great! Then what is holding third party devs back?

When the 3DS was first announced, 3rd party support was phenomenal for a Nintendo console.   But then Sony showed up with a very powerful and easy to develop for portable console which took some support away.  The real problem came about when the 3DS launched and then started to falter in sales.   Developers quickly took that as a sign that either portable consoles were no longer as viable as before or that gamers were more interested in the upcoming PS Vita so development changed.   It takes a year or two for events in the industry to culminate in action that we see later on.    Now that the 3DS is kicking ass and Vita is having sales problems, we'll see support spike big again next year.

mrstickball said:
I don't think all of them did.

@ $25 profit per unit sold, I don't think every title at 200,000 units is going to break a profit. Some of them? Yes. All of them? No. You're probably closer to 50 titles breaking even or making a profit.

Even then, if you'd want to be real cynical, you only have 2 titles that are third party that broke the 1 million unit barrier.... That means that having a huge success on the 3DS as a third party is unlikely.

Personally, I think the 3DS E-shop is a better play at the moment, assuming costs are lower.

I think I can say with absolute confidence that not a single game on that list had a $5 million development and marketing budget. 



The rEVOLution is not being televised