zarx said:
People are not going to buy a new system to play games on systems they already own. And if they wanted that type of game enough to buy a platform to play it they would have already brought a platform that has that type of game. When a publisher brings a multiplatform game to a new system it is not to create a new market on that system, it is to access the market that exists on the system. And it's totally up to the platform holder to create and foster that market to create an installbase. It is not in publishers best interest to split the market up ether, they ideally want the market as consentrated as possible like it was on the PS2, they only support multiple platforms because they have to to address the audience on the multiple platforms, 3rd parties would be more than happy to see one of the big three drop out (2 can be good as they can get kickbacks and it keeps licensing costs down) if that means that they had to support less platforms. In simple terms, publishers support a platform for the audience it has (or at launch they expect to be) not to make the audience invest in the platform. And in publishers eyes the less platforms they need to support the better. Also I am not Mazty |
Firstly, I fully agree with Aeilyn comments so far.
To put it simply, how well do you think the PS3 would have sold without 3rd party support? Like 25million tops?
3rd party games is what moved Sony's hardware. You here it everyday that VITA would be selling better if it had better games and support from developers. So what makes Nintendo's platform any different? why does Nintendo need to prove itself first? And when they do get good sales aka Wii, 3rd parties release shit games and expect them to sell.
The simple fact is if 3rd parties want their franchises to grow, they need to make the effort to connect with other audiences.