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Mazty said:
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Is that 200W limit due to form factor or components used?
Really sucks that PC games get capped to what consoles can do. Other then Metro and one or two other games, nothing really is pushing my GTX 560 Ti whatsoever which just feels like graphics have stagnated. 

By midrange are you talking GTX 460 or GTS 450? I think the latter sounds about right, but the former would give nice results. Although i do wonder how they will cope with UE4 as they were asking for Keplar.

Form factor, because more power disspation would require better cooling, more space, more QA, and higher failure rates. That limits the clock speeds, and the cost limits the actual choice of components.

460, 450 kind of area I would guess. I don't have specifics to narrow it down; I say midrange only to mean not a full GTX 680. Think what you can build for $600 today and that's probably about right (because MS and Sony will have economies of scale to get that to $300-$400).

UE4 is meant to work on anything from phones to $2000 PCs. They probably only said Kepler because they're paid by Nvidia, that happens for a lot of games.