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Mazty said:
Sorry, some random wii owner who thinks he can compare the Wii to the Wii U. FYI they aren't the same in anyway other then similarity in name. Maybe that is where you have gone wrong?

I didn't compare the systems directly. I only compared them as video game consoles, in that all video game consoles follow the same primary rules. In case you missed them, here are some of the big ones:

1. Games sell consoles, not the other way around.

2. A well-made game on weak hardware will always outperform a poorly-made game on great hardware.

3. If you want strong sales immediately from release of a game, you need to advertise it heavily.
3a. Strong lifetime sales are tied to game quality, not advertising. As long as there's awareness that the game exists, word of mouth will do the rest.

4. Strong sales of a game in one genre don't mean strong sales in other genres.

5. Delayed ports will always perform less than they otherwise would have done if available simultaneously.

6. Gamers can tell the difference between a game made with love and a game made to leverage a market. They will always prefer the former.

7. Big franchises begin as small franchises, and new franchises will never have massive day-one sales.
7a. Exception to rule 7 occurs when extensive advertising and hands-on experience is used to drive hype.

8. When a game sells huge in week 1, but then all but disappears, it usually means it's a bad game with strong pre-release hype.

9. The only gimmick is inserting a gameplay or control element into the game purely so that you can note it on the back of the box.
9a. Gimmicks are not necessarily bad, but gamers will tire of the same gimmick applied repeatedly as a gimmick (meaning, without becoming a proper gaming feature).

10. Core gamers form only a small percentage of the market on all consoles. So-called "hardcore" gamers form an even smaller percentage. "Hardcore" gamers number less than a million, worldwide.