By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Scoobes said:
Mazty said:


As you have never answered this and seem to skirt around it, can you answer just the following:
1) Would a woman fall for a mute rambo scientist in the space of 10 minutes?
2) How can HL2 have such a vast story when 70% of the game is devoid of story?

Please just answer those directly, as in "A woman would/would not fall for a mute blah blah BECAUSE...". Good? Good. 

If I've been told the storyline, I can see that the final is filled with plot holes, cliches and plenty of poop. 

1) How about " A woman doesn't fall for a mute, she becomes good friends with him due to his previous actions and surviving traumatic situations with him"? I've covered this already in that it's implied and only just. You're reading into something that's not actually there and even if it was, it's a valid storytelling technique in video games to use a silent protagonist (as is the wheel in Mass Effect). Your imagination is supposed to fill in the blanks in these situations. All the Call of Duty campaigns use the silent protagonist to good effect and there are many games that utilise it. You not liking it is completely subjective.

I'm beginning to suspect you're secretly infatuated by Alyx to the point where you think she loves you/Gordon (even though she's barely flirted with Freeman) which has lead you to conclude you're actually a nerd and have to compensate by trashing a storytelling technique used by the game. VG Psychology!

2) You've reworded the question from a qualitative "How can you enjoy HL2's story when its so thin and just A>B>C?" to a semi-quantitative "How can HL2 have such a vast story when 70% of the game is devoid of story?" using some arbitary calculations based on an abstract of the game. It's essentially the same question reworded slightly differently so look back over my previous answers.

Good friends with a mute after 10 minutes...Doesn't sound much better. 
Well if the conversation is implied, then where does filling in gaps end? If it's not there, it's not there. Arbitrarily filling in the blanks is pointless. Using your "imagination" is just an excuse rather then a legitimate reason - for any plothole or case of bad acting I could use my imagination to fill in the blanks/iron out the issues. In CoD you are a soldier so it makes a lot of sense that you don't speak. Plus the CoD stories are hardly praised, in fact MW2 was a complete joke. If I wanted to use my imagination, I'd go and day dream. 

You are nevertheless praising a game for it's story even though the vast majority of the game has nothing to do with any sort of deep storyline. That puts HL2's story on par with most FPS' stories. Praise the storytelling mechanism as much as you want, but again, that's like having a Ferrari with an empty tank.