Mummelmann said:
HL2, from a technical perspectice, has breed every single highly interactive shooter ever since and showed and taught that an environment that you could actually use and be a part of adds tons to the gameplay and immersion, the Source engine has laid the foundation of Cryengine, modern Unreal Engine, Aurora engine, FrostBite engine and most other huge, important and game-changing engines of this generation. The main reason HL2's story is celebrated is because of the way it is told, which is direct and damn near perfect, it is also down to the point and lacks hours and hours of uniteresting cutscenes with glossy character models and embarrasing dialogue. You are always in the middle of the story and you drive it directly, this is the genius of HL2, along with physics, visual superiority (at the time of release), AI and incredible art direction/level design. The Source engine still produces impressive images today, Left 4 Dead 2 looks pretty damn good on max settings, and that's on a modifed version of an engine that was born nearly a decade ago! There is simply nothing to compare it to. As far as comparing RPG and FPS games storywise, that's just grasping for straws. You want to compare the driving physics of Gran Turismo to Burnout while you're at it? I also maintain that Mass Effect 1 and 2, even despite being "RPG's", have pretty standard and bland stories, I much preferred the character side-quests in ME2 before the main story and that kind of speaks volumes... ME's side-quests were dowright bad and had no story at all and the main story is cliched and drab, allthough the some of the dialogue is fairly well written. |
HL2 is a hipster product. The story is praised yet ~70% of the game is devoid of story. Go figure.
Also Halo: CE didn't just do the regen health - it was the whole package it brought with it:
Melee
Quick grenades
Ammo & weapon limit
Vehicles which didn't suck
Regen health
I'm not sure what you mean by "PC FPS games are a race of their own" considering most FPS' on PC are multiplat. Say I'm being childish but I've given a legitmate argument - parts of the story are cliche, other parts are rediculous, and it actually lacks story.
How has HL2 bred most shooters from a tech point considering most don't use the source engine? I think you are forgetting games like Morrowind where a lot of the environment was interactive. You are barking up the wrong tree if you think the natural progression of engines wasn't to add interactivity to the game world and that they just took a leaf from HL2. Think about Fable, a game where the world evolved and changed around you. Or, to really put a hole in your argument, Red Faction.
Perfect is not having a female lead fall for a mute rambo scientist. That's absurd. Also just celebrating a game for how it told the story seems pointless considering how little story there is to tell. SotC says next to nothing and is considerably more immersive then HL2 in every aspect.
If you are going to celebrate a game for it's story, why are you limiting it to it's genre? That's just creating an arbitrary limit in order to make it look better then it is. But if you insist on drawing such a limit, frankly HL2's story is no better then Halo's and yet Halo isn't lauded for having a genre defying storyline.