fillet said:
They got the full experience just not a lot of the full experience. It's like having roast dinner and only getting to eat a small amount of each item on the plate. The way you put it, it's like they got a load of gravy and that's it. If you don't like my easy to swallow analogy then how about this. Prologue contained the whole game engine, excluding a few tweaks and possible a slight graphical upgrade, but the whole game engine was there. 70 cars is more than most games have altogether by a multitude of times and 6 tracks is 6 times what you'd get in a demo and therefore the game has enough juice in it to provide many hours of fun and not leave a "I need more now" feeling that a demo might give. Now before you go and say that all demos have the whole game engine in them, I'd say yes true enough. But games you will be thinking of in that context are games where the engine is the tool to deliver the game. In GT the game engine IS THE GAME. 7%-8% figure you list is highly misleading and a very poor argument because if you reverse that, they got 95% of the game engine, and what's more important, the game engine or the 940 cars and 20+ extra tracks? |
GT was built using an engine just like all the other games out there, you can't twist that. The amount of cars in other games is irrelevant because GT is not other games. GT 1/2/3/4 all had MANY more cars than Prologue, not only that but were complete games with many more hours and much more content. My last point is that a demo will contain a small percentage of the final game. Prologue is a small percentage of the final product believe it or not its just that it contains more than every other demo out there which is why they were able to charge for it. Essentially just a glorified demo like others have said.







