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Gaming Discussion - Enslaved - View Post

CGI-Quality said:
d21lewis said:
CGI-Quality said:

Heavenly Sword also used the engine, just thought I'd point that out. In fact, it's quite obvious when you're playing the game that's running on the engine and not CGI. The polys are blatant, as is aliasing.

And frankly, it's not about liking Heavy Rain (nor Heavenly Sword ) more than this (ironic, given I prefer Enslaved to HS). It just is what it is, and what it is - Enslaved facial animation was good enough for what it was going for, but not ahead of the top titles in the field.


A quick Google/Bing search of "Enslaved facial animation" yielded results like:  "While the voice acting in Enslaved is excellent, this has just as much to do with some of the best facial animation in a game this generation. Characters emote convincingly, and allow Enslaved to explore their discovery, loss, and revelation effectively as a result - when you see someone cry, it's not presented by a shiny drop running down their face, it's shown in the way their whole face falls and turns."  http://www.ign.com/articles/2010/10/01/enslaved-odyssey-to-the-west-review?page=2

So I'll leave it at that.  And, as a Heavenly Sword owner.....the animation was ahead of its time but it's not the benchmark it once was outside of the CGI.  I'll let the video speak for itself.  Lots of games don't look as good as we remember.  And, since I haven't played Enslaved in about 11 months (played through it again in 3D right after I bought a new TV), Enslaved may be dated, too.  I remember it holding up quite nicely, though.

I'm happy for you that you could find that, though it doesn't disprove anything I've said. And again, Heavenly Sword used no CGI. It was pre-rendered using the engine.

Dude, you say this every time.  Even when a game like Uncharted uses pre-recorded footage to pull of something that couldn't be done in game.  They use a cut scenes with bumped up capabilities although it's pretty comparable to the in game engine.  Anyway, we're on the internet.  I'll let it do the fighting for me:  "The way the plot's told is nothing short of breathtaking. Using a mix of in-game cutscenes and CGI movies, Heavenly Sword is full of emotion and character. All the game’s motion capture scenes were directed by Hollywood favourite Andy Serkis.  http://www.projectcoe.com/sony/games/heavenly_sword.html

Every site says that Heavenly Sword used CGI at the time and, playing the game, it's obvious when the CGI comes into effect and when the game engine takes over.  If it's pre-rendered, then it's just a video playing on the console and that video is likely using effects that the game can't pull off any other way.  Metal Gear?  99% in game.  Alan Wake?  Often CGI.  Nothing to argue. 

Also, the quote from earlier that you said you were happy I could find does disprove something you said.  You said that Enslaved's facial animations were not one of its strong points.  The reviews of the day say that it was.  Anyway, I'm sleepy.  It's 2am and I've been up since 4am (with a two hour nap somewher around 7pm).  Later, bro.