Aielyn said:
The dev has since said that that wasn't true, that Metro wasn't ever actually tested on the Wii U, so they couldn't tell you whether the CPU could handle it. The Wii U has practically nonexistant market share *now*. It launched three weeks ago, of course it doesn't. Guess what - every platform has been in exactly the same position. Did developers refuse to develop for the 360 because it had only sold a couple of million, after a few months? No, they put their games on the system. And taking risks is also known as doing business. THQ are in a hole that is deep enough that continuing to do what they've always done, and playing things safe, is pretty much a guaranteed death sentence. |
I am glad if I wait long enough you write what I wanted to write haha. Saves me the effort. In particular the bold underlined part. Developers in general need to realise that part of selling hardware is their software. Without the software the hardware doesnt sell and support for sequels doesn't grow as their is no audience for it. They too are responsible for growing the gaming audience.
On a sidenote about the 3DS, what I find funny is that some audiences say Nintendo needs to sell their hardware in order to entice western 3rd parties to spport 3DS better, however Vita doesn't sell because it hasn't got enough good 3rd party games to justify a purchase. Shouldn't it be up to Sony to sell the Vita liek it is upto Nintendo to sell the 3DS?