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Platform, Snake, thanks for your responses. For me it kind of reinforces my (completely uneducated) opinion of these games. Infamous to me sounds like the plot of a b-class superhero movie and the moral choices would have been cool if I hadn't played Bioware games and Fable a decade ago. If I'm going to spend the next three hours pretending to be a superhero, I'll be Batman. "Cole McGrath" just doesn't sound unique or exciting. If they could use some creativity and come up with something better than generic lighting man, it would excite me to play a superhero game. Reistence, well, post-appocolyptic stories, I think, Have limited appeal. They are inherently depressing. People often compare the game to Halo and say it's better (it may be), but if you are going to use your imagination and escape, I think more people would rather be a super-soldier named Master Chief exporing a beautiful, mysterious ring-shaped world called halo than a generic guy in a bleak, wasted future. I think the idea of getting across the continent to save your family is kinda cool, and it's a misison that isn't used in games very often. But still, when I get home from a long, frustrating day at work and want to escape, a generic super hero or a wasted future is not where I want to go. I want to be Batman. I think this, more than anything else, is why these games are not as big as others and it has nothing to do with game quality or advertising. If I pick up a PS3 this year I'm going straight for Uncharted (because I love Indian Jones type adventures) LBP (cool name, neat graphics and classic side scroling) and GoW (ancient Greece is awesome!).