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platformmaster918 said:

I feel like this would be a good move for a future design of the system.  They would have to continue to make sure that it wasn't multitouch because that would mean enhanced capabilities and fragmenting the fanbase if developers take advantage in future games.  However I would like it because after playing with it a little it did seem a little unresponsive compared to my phone.

As an interface, the Wii U pad gives the living room DS type controls for the first time, asymmetric gameplay, and an interface that handles needs for more buttons, and the ability to do things like RTS decently.  I say you need to give developers time to master this, rather than throw even more stuff at them.  People still aren't getting the point of the WiiU's pad at this point, so not sure you want to do more. 

Keep in mind, the main interface for the Wii U is the stuff on the side.  The center screen covers some other stuff and acts as another window.