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Scoobes said:
Squilliam said:

They could go the cable route and make it so that every game is free and content is paid for by playtime/advertising revenues as well as additional content sold. It'd be an interesting scenario say for instance to charge $300 a year (price of 5 games) to be able to play every console game ever released in a Netflix type scenario.

Edit: Would you pay $25 a month to play all you want on a console? Cable subscriptions can easily cost twice that.

The difficulty would be how the publishers/developers get paid and how much they get paid.

Payment based on how much your game is played? That would ruin a lot of shorter single player game devs.

I figured the whole idea would be to make desirable content. A lot of single player games don't get bought because people don't find them good value but if they're popular then the developers will get rewarded. If you think of all the games that people rent or buy used where the developer gets nothing at least they get paid. It'd be an interesting way of monetising games and it would take a lot of the risk out of development.



Tease.