| Player1x3 said:
- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a “supervisor”. - Even as a supervisor, he isn’t making any development decisions. He only tried to reinforce the team’s commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon’s Souls. - One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past. - Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle. - The game might not make it for 2013. -This the article source for the infamous “we want the skyrim audience” quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software. -Hidetake Miyazaki, the director for Dark/Demon’s souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it. -The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director’s chair. Namco calls is a “company decision” and has this disturbing anecdote to share: -The notion that Dark Souls needs to evolve was “common”. Edge says not to expect a minor update. -Shibuya talks about “limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience”.
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