Squilliam said:
We've seen with Bungie and Infinity Ward whole studios prepared to walk if they don't get their way. Publishers may own the studio but a company is in reality just a piece of paper, what they don't really own are the people. So what about the rest? We're getting to the point where the games industry is becoming a dumbell shape with a lot of big expensive games on one end and a lot of cheap/next to nothing games on the other and very little in between. If you're not a 'big studio' then you're more likely to be a little studio chasing the growth potential of F2P, Fremium and cheap mobile games. Essentially you're either trying to be the next Call of Duty or you're trying to be the next League of Legends/Angry Birds. |
The industry is not becoming dumbell shaped ... It moved from a relatively flat structure in the early days to a several tiered structure, and is now becoming a pyramid.
According to Wikipedia, there were (roughly) 1100 games released for the HD consoles last generation, 1220 Wii games, 770 PSP games, 1150 DS games, and thousands of iPod/Android/Flash games; although the information does seem to be out of date. For each of these platforms there are games produced for budgets that range from low budget to high budget for each of the platforms, but (for the most part) a low budget HD console game had a larger budget than big budget Wii or PSP games, and a low budget Wii or PSP game tended to have a bigger budget than most DS (or iPod/iPhone) games.
Ultimately, the studios that sold 5+ million copies of games on the HD consoles last generation will (probably) be able to pick and choose what they develop, but the bulk of studios that sold less than 2 million copies will on the HD consoles will (probably) have far less choice. In many cases their choice may become to develop licensed shovelware for high end consoles, mid-range original content for the Wii U, or high end projects for the 3DS; and not all would rather make a Spongebob game for the "PS4" ...







