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Viper1 said:
S.Peelman said:

200 MHz .

It was 128-bit though, I don't think WiiU boasts that!

Actually, the CPU is just 32 bit.  It was the GPU that was 128 bit.  No console has had a 128 bit CPU.  And it's very unlikely any console ever will.

pezus said:

It's called widening your horizon and informing yourself.

I'd almost agree with that if half of them posted just as often in the actual PS3 boards (which as I said, half don't) and all they post is negativety.  That's not widening your horizon, that's trolling to feel surprior and get a rise out of people.

pezus said:
snowdog said:
It has nothing to do with the hardware and everything to do with the state of THQ's finances. It was pretty clear right from the beginning tbh.

Wasn't porting to Wii U supposed to be dirt cheap and easy? I saw someone throwing around 2 weeks of dev time for the Darksiders II port...

It was 2 weeks to get the engine code working.  Not 2 weeks to port the entirety of content.   And yes, it is cheap to port..relative to normal port costs.  Ubisoft stated it costs $1.2 or $1.3 million ( I forget the exact figure) to port to Wii U.

But if you don't have $1.2 million to allocate, or even people sitting idle to work on it, or enough development kits to port the game, or the engine will take a lot of tweaks...in those cases, it still takes more planning and it's not just a "hey, let's magically put our game on Wii U".   It's cheaper and easier than before but that doesn't make it a simple whim either.

WindyCityHeat said:
It doesn't matter what their reason was. The fact that wiiu is missing yet another multiplat is the point. There's nothing to defend, nintendo messed up again lol.

#bigsurprise

More than 20 posts in the last month.  All but 2 were in the Nintendo board.  All were berating Nintendo.   Is that all you plan to do here?  Because it's already gotten old.

yep it is not widening horizons it is trolling my friend.



34 years playing games.