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JEMC said:
freebs2 said:
I imagine the Steambox to be a gaming console in all respects, but with a PC hardware architecture (x86) and a proprietary OS based on linux. Steam will be used to buy both games and apps to add functionalities to your system.
Using a PC architecture, it could be easily supported by all current PC/Steam developers, with the option to optimize the game a little bit if they want to.
As their main goal, they should deliver a good price/hardware compromise, this way those who are interested into a low to mid level gaming PC could opt to buy their console, while hi-end PC enthusiats (a minority) could still use standard Steam on their PCs.
Imo, if they don't screw up something, if they manage get a couple of good exclusives it could coexist with other consoles and even steal some marketshares.

Devs would still need to port their games over from Windows to Linux (ie: changing the tools from Direct X to Open GL) to make them work.

Ok, but don't they do it already when porting games on Ps3? Except for indie games most Steam games are also avaliable on Ps3.

I admit, I'm not an expert, but I guess porting a game on console is a much more complicated job than (just) changing tools form Direct X to OpenGL. Yes, a port on "Steambox" wouldn't be a totally painless job, but still it sounds less taxing than a console port. Am I right?