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Soleron said:
TruckOSaurus said:
Soleron said:

A good competitive fighting game, not a good party game.

MAJOR flops are relative to expectations. $300k * optimistically $30 to the dev (minus marketing, retail, distribution) = 90 dev-years ($100k per employee including insurance, tax, premises, equipment). Studio formed in 2009 so let's say 3 years of development. Was the staff really under 30 people? I can't find the credits list.

Didn't you mean it the other way around? It is a good party game (it's easier to pick up than  Smash) but the current balance makes it less fitted to the competitive fighting scene.

It looks a lot harder than Smash to be good - so many moves, the button combinations are more complex, and the strategy is deeper. With Smash any button you press will give a good result. Brawl was developed with no regard for competition but PSASBR was made with it in mind.


Play Smash Bros with me or any of my siblings and see how good a result you get by just pressing any button.