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JWeinCom said:

I was a little iffy on whether to include the Vita.  In the case of the Vita, they knew the market they were shooting for, but didn't put enough thought into how to appeal to that market.  I'm actually working on something about the Vita specifically, but I don't think it needs a Mario or a Pokemon.  It needs a really massive marketing overhaul.

Finishing a generation strong doesn't necessarily mean you'll win next generation.  The PS3 is a perfect example of this.  I think the PS4 has a huge opportunity, but I don't think going with a service style netflixish approach is the way to go, at least not yet.  PSNPlus is a great service because it gives a way for Sony to earn money off of an otherwise unsellable back catalog.

With PSN Plus, Sony is giving away games like Crysis and Ratchet and Clank All For One.  It's not like these games were going to be selling very well anyway, so this is a way for Sony to make money off of them, and also help build fanbases for those franchises.  Sony isn't exactly losing anything by "giving away" these games.  Of course, that's not a complaint.  It's a clever idea by Sony, a good value for their consumers, and a good opportunity to raise brand awareness.  It's a win win.  I could imagine Sony doing something like offering a huge selection of PS3 games or even the entire PS2 library for free streaming with the PS4, but I don't see a full on Netflix type service quite yet.

I'm not saying the PS4 should be a game service, just that it works out really well in a complimentary role.  With older games, I agree absolutely that PS+ makes a lot of sense for publishers and for Sony.  Even if Sony is paying out next to nothing per download, it's still mostly found money, and the increased exposure makes it even better.  If PS+ offers a lot of PS3 games at launch on the PS4, that will be a nice incentive to buy.  I think they're on to something good with what they have now.

Also, I know that one generation in no way predicts the next, but I do think that finishing with a lot of strong IPs near launch is a good way to keep your products in the collective consciousness of gamers. Contrast that with the hard feelings generated by the abandonment of the Wii and the loss of trust some people felt.