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Maybe its the architecture, when they start making new, next gen games with GPGPU in mind porting to wii U would be less troublesome. Also a number of devs (bethesda for one), still have that extremely stupid stigma that mature rated titles don't sell on nintendo's platforms. The only thing that will sway them is either success of another 3rd party title, like say GTAV (if it was ported to the system day and date), or if the wii U had a large enough install base so they think its worth the investment anyways. If it this stigma, then nintendo's best bet is to cover the cost and outsourcing of some of the big ports, otherwise it will just be a cycle of

Devs- our games don't sell on wii U
Wii U owners- we don't buy your game because you never bring to wii U on time or in the case of the wii you just gif us poor quality spin offs.

I'd like to think developers aren't just extremely bias and its mainly just a case of the architecture being more appropriate for next gen ports vs current gen ports. But then when the architecture isn't a problem, the power difference will become one... Nintendo should have just made the wii U truly next gen system i terms of the power leap, sold it at $449 to all the Hardcore fans at launch then dropped it to $379 when sony and microsoft systems arrived. We wouldn't have all this uncertainty and I probably would have bought one by now.